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	<title>Comments on: We&#8217;ve Created A Monster Game Scenario</title>
	<atom:link href="http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/feed/" rel="self" type="application/rss+xml" />
	<link>http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/</link>
	<description>Questionable Airsoft Science</description>
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		<title>By: Archived Comment</title>
		<link>http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/comment-page-1/#comment-7</link>
		<dc:creator>Archived Comment</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/#comment-7</guid>
		<description>First off thats one of the funnest games I&#039;ve every played. me and my friends played for at least 6 hours. here&#039;s our game:

1.the monster was not allowed to run, if caught running he lost points.
2.instead of scientists, we had terroists vs monster vs guards. the terrorists want the monster for themselves and the guards want it dead.
Guards need to find the weapon; terrorists need to find a tranq. for the monster. Optionally you can make it harder for the guards by making them have to build the weapon i.e. more than one part.
3.guards and terrorists respawn. seprate dead-zones.
5.more guards then terrorists.
6.terrorists need to tranq and get the monster out to a dead-zone.(monster can walk or be dragged, draging not recommended)
7.guards need to kill monster
8.(option)the EX weapon was a cheap blowgun we found at a kmart. that was pretty funny when the guards found a blowgun with a peice of paper saying &quot;We told you it was experimental.&quot; on it.

We played 3 terroist, 5 guards, 1 monster. it was a blast.</description>
		<content:encoded><![CDATA[<p>First off thats one of the funnest games I&#8217;ve every played. me and my friends played for at least 6 hours. here&#8217;s our game:</p>
<p>1.the monster was not allowed to run, if caught running he lost points.<br />
2.instead of scientists, we had terroists vs monster vs guards. the terrorists want the monster for themselves and the guards want it dead.<br />
Guards need to find the weapon; terrorists need to find a tranq. for the monster. Optionally you can make it harder for the guards by making them have to build the weapon i.e. more than one part.<br />
3.guards and terrorists respawn. seprate dead-zones.<br />
5.more guards then terrorists.<br />
6.terrorists need to tranq and get the monster out to a dead-zone.(monster can walk or be dragged, draging not recommended)<br />
7.guards need to kill monster<br />
8.(option)the EX weapon was a cheap blowgun we found at a kmart. that was pretty funny when the guards found a blowgun with a peice of paper saying &#8220;We told you it was experimental.&#8221; on it.</p>
<p>We played 3 terroist, 5 guards, 1 monster. it was a blast.</p>
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		<title>By: Archived Comment</title>
		<link>http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/comment-page-1/#comment-6</link>
		<dc:creator>Archived Comment</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/#comment-6</guid>
		<description>Hi from the UK,

Me and my friends spent about 4 hours playing your scenario (and slight variations of it) yesterday - we started off with only four people, but found it improved quite drastically when you have a monster, two insane scientists and 4 security guards &lt;strong&gt;[Editor: That&#039;s a good idea - I have modified the original recommended team member numbers to reflect this. Thanks for the report!]&lt;/strong&gt;, as the mix up in a small area is hilarious - friendly fire, an accidental shot which turns out to be the best shot of the afternoon and while the monster was strolling happily along with with the MP5K blasting at full auto, he got taken out by a non-hop-up air cocking berretta!&quot;</description>
		<content:encoded><![CDATA[<p>Hi from the UK,</p>
<p>Me and my friends spent about 4 hours playing your scenario (and slight variations of it) yesterday &#8211; we started off with only four people, but found it improved quite drastically when you have a monster, two insane scientists and 4 security guards <strong>[Editor: That's a good idea - I have modified the original recommended team member numbers to reflect this. Thanks for the report!]</strong>, as the mix up in a small area is hilarious &#8211; friendly fire, an accidental shot which turns out to be the best shot of the afternoon and while the monster was strolling happily along with with the MP5K blasting at full auto, he got taken out by a non-hop-up air cocking berretta!&#8221;</p>
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		<title>By: Site Operator</title>
		<link>http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/comment-page-1/#comment-5</link>
		<dc:creator>Site Operator</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/#comment-5</guid>
		<description>While the Monster can&#039;t be killed except by the experimental weapon, the monster can still be driven away by shooting him.  No one likes being hammered with BBs, after all.  Just make sure the Monster has sufficient safety gear (like a facemask, maybe).</description>
		<content:encoded><![CDATA[<p>While the Monster can&#8217;t be killed except by the experimental weapon, the monster can still be driven away by shooting him.  No one likes being hammered with BBs, after all.  Just make sure the Monster has sufficient safety gear (like a facemask, maybe).</p>
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