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	<title>Comments for Unconventional Airsoft</title>
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	<link>http://unconventional-airsoft.com</link>
	<description>Questionable Airsoft Science</description>
	<pubDate>Wed, 23 Jul 2008 19:04:12 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
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		<title>Comment on Alternative to Medic Rules - Simple Wound System by john</title>
		<link>http://unconventional-airsoft.com/2007/11/19/alternative-to-medic-rules-simple-wound-system/#comment-48</link>
		<dc:creator>john</dc:creator>
		<pubDate>Fri, 04 Apr 2008 16:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2007/11/19/alternative-to-medic-rules-simple-wound-system/#comment-48</guid>
		<description>To 2. What if a grenade shard hit your eye?</description>
		<content:encoded><![CDATA[<p>To 2. What if a grenade shard hit your eye?</p>
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		<title>Comment on The Chart Game (or, the Minimum Maintenance Objective-Based Game) by bastardchild</title>
		<link>http://unconventional-airsoft.com/2007/11/20/the-chart-game-or-the-minimum-maintenance-objective-based-game/#comment-47</link>
		<dc:creator>bastardchild</dc:creator>
		<pubDate>Tue, 25 Mar 2008 04:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2007/11/20/the-chart-game-or-the-minimum-maintenance-objective-based-game/#comment-47</guid>
		<description>Sounds like a great scenario idea!

Having sat threw a mil-sim or two as an admin I can attest that its not particularly fun.  This way the game could potentially run itself if the objectives are very clear!  
Thanks, keep up with the good work!
bastardchild</description>
		<content:encoded><![CDATA[<p>Sounds like a great scenario idea!</p>
<p>Having sat threw a mil-sim or two as an admin I can attest that its not particularly fun.  This way the game could potentially run itself if the objectives are very clear!<br />
Thanks, keep up with the good work!<br />
bastardchild</p>
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		<title>Comment on Airsoft Fortune Cookies by Smoke</title>
		<link>http://unconventional-airsoft.com/2006/11/15/airsoft-fortune-cookies/#comment-23</link>
		<dc:creator>Smoke</dc:creator>
		<pubDate>Sun, 03 Feb 2008 04:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2007/11/15/airsoft-fortune-cookies/#comment-23</guid>
		<description>Some say cleaning electrical contacts is the cheapest way to optimize your rate of fire.</description>
		<content:encoded><![CDATA[<p>Some say cleaning electrical contacts is the cheapest way to optimize your rate of fire.</p>
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		<title>Comment on Alternative to Medic Rules - Simple Wound System by Sgt. Toji</title>
		<link>http://unconventional-airsoft.com/2007/11/19/alternative-to-medic-rules-simple-wound-system/#comment-22</link>
		<dc:creator>Sgt. Toji</dc:creator>
		<pubDate>Fri, 01 Feb 2008 16:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2007/11/19/alternative-to-medic-rules-simple-wound-system/#comment-22</guid>
		<description>thanks a lot, this topic helps my war games gets more fun! but in our opinion, head wounds like losing sights are useless since the head is one of our weak spots,and any damage taken on heads are counted as clear hit(totally dead!)^^

but still, this topic helps us so much!thanks!</description>
		<content:encoded><![CDATA[<p>thanks a lot, this topic helps my war games gets more fun! but in our opinion, head wounds like losing sights are useless since the head is one of our weak spots,and any damage taken on heads are counted as clear hit(totally dead!)^^</p>
<p>but still, this topic helps us so much!thanks!</p>
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		<title>Comment on Alternative to Medic Rules - Simple Wound System by Ed</title>
		<link>http://unconventional-airsoft.com/2007/11/19/alternative-to-medic-rules-simple-wound-system/#comment-21</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Thu, 31 Jan 2008 16:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2007/11/19/alternative-to-medic-rules-simple-wound-system/#comment-21</guid>
		<description>Not a bad system, but restricting vision is FAR more dangerous than restricting leg movement. I'd suggest scrapping that.

&lt;em&gt;[Editor: The actual danger level presented by putting tape over a part of someone's goggles depends greatly on the circumstances and play environment, but the poster makes a good point that handicapping someone physically should be taken seriously and can increase the risk of accidents.  I have edited the original text to make this clearer.]&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Not a bad system, but restricting vision is FAR more dangerous than restricting leg movement. I&#8217;d suggest scrapping that.</p>
<p><em>[Editor: The actual danger level presented by putting tape over a part of someone's goggles depends greatly on the circumstances and play environment, but the poster makes a good point that handicapping someone physically should be taken seriously and can increase the risk of accidents.  I have edited the original text to make this clearer.]</em></p>
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		<title>Comment on We&#8217;ve Created A Monster Game Scenario by Archived Comment</title>
		<link>http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/#comment-7</link>
		<dc:creator>Archived Comment</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/#comment-7</guid>
		<description>First off thats one of the funnest games I've every played. me and my friends played for at least 6 hours. here's our game:

1.the monster was not allowed to run, if caught running he lost points.
2.instead of scientists, we had terroists vs monster vs guards. the terrorists want the monster for themselves and the guards want it dead.
Guards need to find the weapon; terrorists need to find a tranq. for the monster. Optionally you can make it harder for the guards by making them have to build the weapon i.e. more than one part.
3.guards and terrorists respawn. seprate dead-zones.
5.more guards then terrorists.
6.terrorists need to tranq and get the monster out to a dead-zone.(monster can walk or be dragged, draging not recommended)
7.guards need to kill monster
8.(option)the EX weapon was a cheap blowgun we found at a kmart. that was pretty funny when the guards found a blowgun with a peice of paper saying "We told you it was experimental." on it.

We played 3 terroist, 5 guards, 1 monster. it was a blast.</description>
		<content:encoded><![CDATA[<p>First off thats one of the funnest games I&#8217;ve every played. me and my friends played for at least 6 hours. here&#8217;s our game:</p>
<p>1.the monster was not allowed to run, if caught running he lost points.<br />
2.instead of scientists, we had terroists vs monster vs guards. the terrorists want the monster for themselves and the guards want it dead.<br />
Guards need to find the weapon; terrorists need to find a tranq. for the monster. Optionally you can make it harder for the guards by making them have to build the weapon i.e. more than one part.<br />
3.guards and terrorists respawn. seprate dead-zones.<br />
5.more guards then terrorists.<br />
6.terrorists need to tranq and get the monster out to a dead-zone.(monster can walk or be dragged, draging not recommended)<br />
7.guards need to kill monster<br />
8.(option)the EX weapon was a cheap blowgun we found at a kmart. that was pretty funny when the guards found a blowgun with a peice of paper saying &#8220;We told you it was experimental.&#8221; on it.</p>
<p>We played 3 terroist, 5 guards, 1 monster. it was a blast.</p>
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		<title>Comment on We&#8217;ve Created A Monster Game Scenario by Archived Comment</title>
		<link>http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/#comment-6</link>
		<dc:creator>Archived Comment</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/#comment-6</guid>
		<description>Hi from the UK,

Me and my friends spent about 4 hours playing your scenario (and slight variations of it) yesterday - we started off with only four people, but found it improved quite drastically when you have a monster, two insane scientists and 4 security guards &lt;strong&gt;[Editor: That's a good idea - I have modified the original recommended team member numbers to reflect this. Thanks for the report!]&lt;/strong&gt;, as the mix up in a small area is hilarious - friendly fire, an accidental shot which turns out to be the best shot of the afternoon and while the monster was strolling happily along with with the MP5K blasting at full auto, he got taken out by a non-hop-up air cocking berretta!"</description>
		<content:encoded><![CDATA[<p>Hi from the UK,</p>
<p>Me and my friends spent about 4 hours playing your scenario (and slight variations of it) yesterday - we started off with only four people, but found it improved quite drastically when you have a monster, two insane scientists and 4 security guards <strong>[Editor: That's a good idea - I have modified the original recommended team member numbers to reflect this. Thanks for the report!]</strong>, as the mix up in a small area is hilarious - friendly fire, an accidental shot which turns out to be the best shot of the afternoon and while the monster was strolling happily along with with the MP5K blasting at full auto, he got taken out by a non-hop-up air cocking berretta!&#8221;</p>
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		<title>Comment on We&#8217;ve Created A Monster Game Scenario by Site Operator</title>
		<link>http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/#comment-5</link>
		<dc:creator>Site Operator</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2003/10/20/weve-created-a-monster-game-scenario/#comment-5</guid>
		<description>While the Monster can't be killed except by the experimental weapon, the monster can still be driven away by shooting him.  No one likes being hammered with BBs, after all.  Just make sure the Monster has sufficient safety gear (like a facemask, maybe).</description>
		<content:encoded><![CDATA[<p>While the Monster can&#8217;t be killed except by the experimental weapon, the monster can still be driven away by shooting him.  No one likes being hammered with BBs, after all.  Just make sure the Monster has sufficient safety gear (like a facemask, maybe).</p>
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		<title>Comment on The Chart Game (or, the Minimum Maintenance Objective-Based Game) by Moderator</title>
		<link>http://unconventional-airsoft.com/2007/11/20/the-chart-game-or-the-minimum-maintenance-objective-based-game/#comment-4</link>
		<dc:creator>Moderator</dc:creator>
		<pubDate>Tue, 20 Nov 2007 15:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2007/11/20/the-chart-game-or-the-minimum-maintenance-objective-based-game/#comment-4</guid>
		<description>A funny story goes with objective #4 in a game we ran - one team captured an enemy and brought him to their base to sign the “confession”, but were careless about which side of the base they came in on. The prisoner got a good, long look at the Code (see objective #1) on the wall and memorized it.</description>
		<content:encoded><![CDATA[<p>A funny story goes with objective #4 in a game we ran - one team captured an enemy and brought him to their base to sign the “confession”, but were careless about which side of the base they came in on. The prisoner got a good, long look at the Code (see objective #1) on the wall and memorized it.</p>
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		<title>Comment on Airsoft Fortune Cookies by PhantomZ</title>
		<link>http://unconventional-airsoft.com/2006/11/15/airsoft-fortune-cookies/#comment-3</link>
		<dc:creator>PhantomZ</dc:creator>
		<pubDate>Sat, 17 Nov 2007 18:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://unconventional-airsoft.com/2007/11/15/airsoft-fortune-cookies/#comment-3</guid>
		<description>Should also quote this:

It’s said that you have to discharge your NiCd batteries before charging, but not your NiMH batteries.

[Editor's Note: Use what works for you and your rig, but your battery charging performance and life of your cells will have more to do with the quality of your charger and the quality of your battery rather than whether your batteries are NiCd or NiMH, or whether you discharge before every charge or not.]</description>
		<content:encoded><![CDATA[<p>Should also quote this:</p>
<p>It’s said that you have to discharge your NiCd batteries before charging, but not your NiMH batteries.</p>
<p>[Editor's Note: Use what works for you and your rig, but your battery charging performance and life of your cells will have more to do with the quality of your charger and the quality of your battery rather than whether your batteries are NiCd or NiMH, or whether you discharge before every charge or not.]</p>
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